Sword of Melvin

Righteous Weapon

weapon (melee)

Righteous Long Sword (AV p. 77)

Crafted with faith and wrath, this weapon is a scourge of evil.

Artefact: level +4

Lvl 10 +2
Lvl 15 +3
Lvl 20 +4
Lvl 25 +5
Lvl 30 +6

Weapon: long sword
Enhancement: Attack rolls and damage rolls
*Critica*l: +1d6 damage per plus, or +1d8 damage per plus against evil creatures.
Power (Daily): Free Action. Use this power when you hit with the weapon. The target is dazed until the end of your next turn. If the target is evil.

Special: A neutral creature who takes the sword is dazed. An evil creature who takes the sword is stunned.


The Sword of the Prophet Melvin Righteous-Arm. He used it to subdue the Beast of Maeldwin.

The party found the sword with Earl Jarlaw. Apparently, holding the Hand of Alvito negates the avers effect on neutral and evil character.

Before he died, Earl Jarlaw revealed that the sword must be used to neutralize Oneye, not kill, as it is dangerous to kill a Nihilist. The sword must be plunged in the Arcane’s body and left there.

Sword of Melvin

Prophecy jarpathos